A crude and small graphics-engine I've made during computer graphics courses in late 2018.
 
 
 
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PHENOM 8dae60bc16 Anonymized files. 2019-04-12 03:30:40 +02:00
dll Added Freetype, SOIL, Reordered directory structure 2018-10-24 20:40:49 +02:00
include Added imgui, basic lighting system, Doxygen file, seperated the engine as static library from the game project 2018-10-27 21:50:40 +02:00
lib Added Freetype, SOIL, Reordered directory structure 2018-10-24 20:40:49 +02:00
shaders Added imgui, basic lighting system, Doxygen file, seperated the engine as static library from the game project 2018-10-27 21:50:40 +02:00
src/engine Anonymized files. 2019-04-12 03:30:40 +02:00
.gitignore Added imgui, basic lighting system, Doxygen file, seperated the engine as static library from the game project 2018-10-27 21:50:40 +02:00
Doxyfile Added imgui, basic lighting system, Doxygen file, seperated the engine as static library from the game project 2018-10-27 21:50:40 +02:00
OpenGL Engine.sln Anonymized files. 2019-04-12 03:30:40 +02:00
README.md Anonymized files. 2019-04-12 03:30:40 +02:00

README.md

OpenGL-Engine

A crude and small graphics-engine I've made during computer graphics courses in late 2018. Supports a variety of different Lighting types (Spotlights, Directional lights and Pointlights), dynamic recompiling of Shaders when the amount of Lightsources change, some basic primitive geometric shapes and a camera system. But sadly this project is unfinished in its current state.

Dependencies

  • SOIL
  • ASSIMP
  • GLEW
  • GLFW3
  • Freetype
  • imgui