A crude and small graphics-engine I've made during computer graphics courses in late 2018.
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OpenGL-Engine

A crude and small graphics-engine I’ve made during computer graphics courses in late 2018. Supports a variety of different Lighting types (Spotlights, Directional lights and Pointlights), dynamic recompiling of Shaders when the amount of Lightsources change, some basic primitive geometric shapes and a camera system. But sadly this project is unfinished in its current state.

Dependencies

  • SOIL
  • ASSIMP
  • GLEW
  • GLFW3
  • Freetype
  • imgui