This is a Gameboy Cart Reader for the Atmel Atmega 32 Microcontroller. Possibilities: -Readouts of: -RAM -ROM -RTC -Writing to RAM https://phenomic.net
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Game-Boy-Cartreader-Firmware.atsln 1014B

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  1. Microsoft Visual Studio Solution File, Format Version 12.00
  2. # Atmel Studio Solution File, Format Version 11.00
  3. VisualStudioVersion = 14.0.23107.0
  4. MinimumVisualStudioVersion = 10.0.40219.1
  5. Project("{E66E83B9-2572-4076-B26E-6BE79FF3018A}") = "Game-Boy-Cartreader-Firmware", "Game-Boy-Cartreader-Firmware\Game-Boy-Cartreader-Firmware.cppproj", "{DCE6C7E3-EE26-4D79-826B-08594B9AD897}"
  6. EndProject
  7. Global
  8. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  9. Debug|AVR = Debug|AVR
  10. Release|AVR = Release|AVR
  11. EndGlobalSection
  12. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  13. {DCE6C7E3-EE26-4D79-826B-08594B9AD897}.Debug|AVR.ActiveCfg = Debug|AVR
  14. {DCE6C7E3-EE26-4D79-826B-08594B9AD897}.Debug|AVR.Build.0 = Debug|AVR
  15. {DCE6C7E3-EE26-4D79-826B-08594B9AD897}.Release|AVR.ActiveCfg = Release|AVR
  16. {DCE6C7E3-EE26-4D79-826B-08594B9AD897}.Release|AVR.Build.0 = Release|AVR
  17. EndGlobalSection
  18. GlobalSection(SolutionProperties) = preSolution
  19. HideSolutionNode = FALSE
  20. EndGlobalSection
  21. EndGlobal